Render smarter. Plan sharper.


Category: News

  • Open Beta — 1.0 Build (37) – Connect Farm

    Open Beta — 1.0 Build (37) – Connect Farm

    With the latest Open Beta you can now connect your render farm via a tiny menu bar app called PixelAgent. It runs on your render master, reads jobs and engines from Deadline/Smedge, and syncs only the status/timing metadata to PixelTime – so you can see what your farm is doing right from your phone.

    If you’re running a farm and want to try the Open Beta, you can simply install PixelTime and PixelAgent and play around with it – I’d really appreciate feedback from real production setups.
    https://pixeltime.studio/beta/

    #PixelTime #OpenBeta #RenderPlanning #RenderBudget #RenderFarm #VFX #CGI #3DArtist #3DAnimation #PostProduction

  • Open Beta — 1.0 Build (15) – add GPU calc.

    Open Beta — 1.0 Build (15) – add GPU calc.

    Open Beta 1.0 Build (15) – GPU Update 🚀

    PixelTime now supports GPU calculation and planning:
    • Combine CPU and GPU nodes in a single setup
    • Store OctaneBench scores and VRAM
    • Calculate render time & cost per shot – before the first frame is rendered

    Built for studios, freelancers and TDs who need to plan render farms, lock in budgets and deliver clear cost estimates to clients.

    👉 Join the Open Beta: www.pixeltime.studio/beta

    #PixelTime #OpenBeta #RenderPlanning #RenderBudget #RenderFarm #GPUrendering #CPUrending #OctaneBench #VFX #CGI #3DArtist #3DAnimation #PostProduction

  • PixelTime Open Beta — 1.0 Build (14) Update

    PixelTime Open Beta — 1.0 Build (14) Update

    Fix

    • Create Project → Disable Discount: Window no longer closes unexpectedly.

    Improvements

    • CSV Export: Removed two redundant trailing columns.
    • CSV Import: Blank lines between shots/machines are ignored — no phantom shots.
    • Shot Creation: Reference machine defaults to the first alphabetically.
    • Average time per frame: Hours range now 0–99.
    • Numeric formatting: Decimal and thousands separators are currency/locale-aware.
    • Project list (after unarchive): Restores the previously active filter.
    • Pricing calculation: Optimized.
    • First launch: Currency-based, market-aligned default render cost.
    • Project swipe actions: Direct CSV/PDF export on the left; Archive moved to the right next to Delete.

    👉 Open Beta: https://pixeltime.studio/beta

    VFX #CGI #3DAnimation #Render #Blender #VRay #3DsMax #Cinema4D #Houdini #Calculator

  • Join the Open Beta

    Join the Open Beta

    👉 https://pixeltime.studio/beta

    Plan render time & cost before the first frame. PixelTime gives you a full overview — and more.

    Set discount rules, import and export projects as CSV and generate invoice PDFs for your renders.
    PixelTime was born from real production experience.
    We’d love to hear your thoughts.

    How to join:
    1) Open pixeltime.studio/beta
    2) Download and Install TestFlight
    3) Download and Install PixelTime

    #VFX #CGI #3DAnimation #Render #Blender #VRay #3DsMax #Cinema4D #Houdini

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